Sa in weapon la2. Special Abilities (Special weapon bonuses). Process of adding a special property
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Many C-grade weapons, and, with C4, all B-grade weapons or higher, can have a special ability (SA) intended for them (in C3, the B-grade sword Sword of Valhalla remained without SA).
To add SA to your weapon, if it is not a dual weapon, you need a Soul Crystal of the desired level and color (according to the desired SA). For weapons up to B-grade, you can ask Blacksmith in Aden and Giran for a list of possible SAs (don't have the weapon in your hand when asking or they won't find it), and what color crystal is needed for each one. For A-grade and S-grade, Blacksmith of Mammon is required. This also requires hundreds of gemstones.
For duals, SA is obtained by over-enchanting weapons to +4, with a 30% chance of breaking them.
You can get soul crystals of any of the three colors only by asking the master at the Mages Guild in Giran for a Quest. You will also receive a list of mobs on which you can upgrade your soul crystal.
The soul crystal level increases when mobs from the list are destroyed. When they are at half health or below, you use a soul crystal (right click in inventory or by placing it on the panel quick access). After a mob dies, the following possible messages will appear:
- The soul crystal "fails to absorb the soul". This happens most often and means that nothing happened.
- The soul crystal shatters. The crystal is broken - take another one.
- The soul crystal levels. The crystal has increased its level.
- The soul crystal complains that the mob isn't strong enough. Look for more mobs high level.
Attention: New information about C4, especially which SA needs which color crystals, is not yet reliable at the moment.
Definitions
- Good magic: Involves all spells that are buffs or heals. Bad (harmful) magic: includes spells that deal damage and debuffs (Dryad Root, Curse, etc.)
Mystics gain a general weapon skill, allowing them to be completely free in their choice.
- Sword (sword) means "One-handed sword". All tanks, Gladiators, Swordsingers and Destroyers receive skills to use swords. However, destroyers cannot become swords, so they prefer Blunt.
- Twohander (two-handed) means "Two-handed sword." Only Destroyers receive special skills for these weapons, but everyone who can use one-handed swords also receive bonuses for using two-handed swords.
- Blunt (axes, hammers, clubs) means "One-handed Blunt". All Tanks, Gladiators, Swordsingers, Destroyers and all Dwarves receive skills to use Blunt. Warcraers, Overlords, Destroyers, Gladiators and Dwarves receive special skills that allow them to become stronger using Blunt weapons.
- Staff means "Two-Handed Blunt". Once again, only Destroyers receive a special bonus for two-handed weapons, and again everyone who can use a one-handed weapon can also equip a two-handed weapon. However, all staves, with the exception of the S-grade Dragon Hunter Ax, are magical weapons with high M.Atk and low P.Atk and magical SA. Accordingly, no one except Mystics uses them.
- Dagger (dagger) can be used by dagger players - Treasure Hunter, Plains Walker and Abis Walker.
- Bow can be used by archers - Hawkeye, Silver Ranger and Phantom Ranger. However, some warriors prefer to carry a bow for long-range attacks.
- Fist Weapon (brass knuckles) is used by Turant.
- Polearm (spear) is used by Warlord, as well as Destroyer and Dwarves. However, the warrior can carry a spear for AoE attacks.
- Dual Sword (duals) is used by Gladiators and Bladdencers.
Name | Action |
Acumen | Casting speed increases by 15%. |
Anger | Increases P.Atk by decreasing maximum value HP by 15%. |
Back Blow | Increases Critical when backstabbing an enemy. |
Cheap Shot | Reduces MP consumption during normal archery. |
Conversion | The maximum amount of MP increases by 60% and maximum quantity HP is reduced by 40%. |
Critical Bleed | The percentage chance that the target will bleed when landing a critical hit increases. |
Critical Damage | On a critical hit, increases damage dealt. |
Critical Drain | With a critical hit, part of the damage dealt is transferred to your own HP. |
Critical Poison | Percentage chance to poison the target when landing a critical hit. |
Critical Stun | Percentage chance to stun the target when dealing a critical hit. |
Empower | Increases M.Atk. |
Evasion | Increases Evasion by 2. |
Focus | Increases crit chance. |
Guidance | Increases accuracy. |
Haste | Percentage speed increase physical attack. |
Health | Increases maximum HP by 25%. |
HP Drain | Absorbs health with every hit. (C4) |
HP Regeneration | Increases HP recovery. (C4) |
Light | Reduces weapon weight by 70%. |
Long Blow | Increases the damage radius. |
Magic Bless the Body | When casting a good spell on a target, there is a 15% chance to additionally cast Bless the Body. |
Magic Chaos | Percentage chance, when casting a bad spell on a target, to additionally cast Chaos (effect 3). |
Magic Damage | When harmful magic is used on a target, additional magic damage is added as a percentage. |
Magic Focus | 7% chance to cast Focus (effect 3) using good magic on the target. |
Magic Hold | 5% chance to cast Dryad Root (effect 1) using bad magic on the target. |
Magic Mental Shield | 15% chance to cast Mental Shield when using good magic on the target. |
Magic Paralyze | Percentage chance to paralyze the target when using harmful magic. |
Magic Poison | Percentage chance to cast Poison (effect 7) using bad magic on the target. |
Magic Power | Increases M.Atk by increasing the cost of casting spells by 15%. |
Magic Regeneration | 3% chance to cast Regeneration (effect 2) using good magic on the target. |
Magic Silence | When casting a harmful spell on a target, there is a percentage chance of additionally casting Silence. |
Magic Weakness | 5% chance to inflict Weakness (effect 3) using bad magic on the target. |
Mana Up | Increases maximum MP by 30%. |
Might Mortal | Increases the chance of completing Mortal Blow and Deadly Blow. (Removed, shortly before C3. All weapons upgraded before with this SA still have it and are very rare.) |
Miser | Percentage chance to reduce soulshot consumption by 0-4 with each attack. |
MP Regeneration | Increases MP recovery. (C4) |
Quick Recovery | Reduces the delay between using skills by percentage. |
Risk Evasion | Increases Evasion when HP becomes 60% or less. |
Risk Focus | Increases critical chance when HP reaches 60% or less. |
Risk Haste | Increases physical attack speed when HP reaches 60% or less. |
Wide Blow | Expands the angle of attack. |
C Grade Weapons
Swords
Weapons (Crystal Level) | Red | Green | Blue |
Raid Sword (6) | Focus (82) | Critical Drain (8HP) | Critical Poison (5%) |
Sword of Whispering Death (7) | Empower | Magic Power | Magic Silence |
Homunculus Sword (7) | Acumen | Conversion | Magic Paralyze |
Tsurugi (7) | Focus (77) | Critical Damage (50) | Haste (7%) |
Caliburs (7) | Guidance (5) | Focus (77) | Critical Damage (50) |
Sword of Limit (7) | Guidance | Critical Drain | Health |
Sword of Nightmare (7) | Health | Focus (77) | Light |
Sword of Delusion (7) | Focus (77) | Health | Risk Haste (10%) |
Samurai Longsword (8) | Focus (73) | Critical Damage (50) | Haste (7%) |
Two-handed weapons
Axes, hammers, clubs
Weapons (Crystal Level) | Red | Green | Blue |
Stick of Faith (5) | Mana Up | Magic Hold | Magic Shield |
Skull Graver (5) | Anger (17) | Health | Risk Focus (125) |
Big Hammer (5) | Health | Risk Focus (125) | Haste (8%) |
Battle Ax (5) | Anger (17) | Risk Focus (125) | Haste (8%) |
Silver Ax (5) | Anger (17) | Risk Focus (125) | Haste (8%) |
Dwarven War Hammer (6) | Anger (19) | Health | Haste (7%) |
Stick of Eternity (?) | Empower | Rsk. Evasion | |
Nirvana Ax (?) | Magic Power | Magic Poison | Magic Weakness |
Club of Nature (?) | Magic Mental Shield | Magic Hold | Acumen |
Mace of the Underworld (?) | Mana Up | Magic Silence | Conversion |
War Ax (7) | Anger (21) | Health | Haste (7%) |
Yaksa Mace (8) | Anger (23) | Health | Risk Focus (104) |
Staves
Weapons (Crystal Level) | Red | Green | Blue |
Heavy Doom Ax (5) | Magic Poison (4%) | Magic Weakness | Magic Chaos (6%) |
Heavy Doom Hammer (5) | Magic Regeneration (6%, effect 1) |
Magic Mental Shield (effect 1) |
Magic Hold |
Crystal Staff (5) | Risk Evasion (7) | Mana Up | Magic Bless the Body (effect 2) |
Cursed Staff (6) | Magic Hold | Magic Poison (4%) | Magic Weakness |
Inferno Staff (?) | Acumen | Magic Silence | Magic Paralysis |
Paradia Staff (7) | Magic Regeneration (3%, effect 2) |
Magic Mental Shield (effect 3) |
Magic Hold |
Paagrio Hammer (7) | Risk Evasion (6) | Magic Poison (3%) | Magic Weakness |
Sage's Staff (7) | Magic Hold | Magic Poison (3%) | Magic Weakness |
Paagrio Ax (7) | Mana Up | Magic Weakness | Magic Chaos (5%) |
Deadman's Staff (8) | Magic Regeneration (3%, effect 2) |
Magic Mental Shield (effect 3) |
Magic Hold |
Demon's Staff (8) | Magic Poison (4%) | Magic Weakness | Magic Chaos (5%) |
Ghoul's Staff (8) | Risk Evasion (6) | Mana Up | Magic Bless the Body (effect 4) |
Daggers
Weapons (Crystal Level) | Red | Green | Blue |
Cursed Dagger (5) | Critical Bleed (12%) | Critical Poison (4%) | Risk Haste (12%) |
Dark Elven Dagger (5) | Focus (90) | Back Blow (109) | Risk Haste |
Soulfire Dirk (6) | Mana Up | Magic Silence (10%, effect 2) | Magic Hold |
Stiletto (6) | Critical Bleed (12%) | Critical Poison (4%) | Risk Haste |
Dark Screamer (7) | Evasion (2) | Focus (81) | Critical Bleed (10%) |
Grace Dagger (7) | Evasion (2) | Focus (81) | Back Blow (97) |
Crystal Dagger (8) | Critical Bleed (10%) | Critical Poison (3%) | Critical Damage |
Bows
Weapons (Crystal Level) | Red | Green | Blue |
Crystalized Ice Bow (5) | Guidance (5) | Evasion (2) | Quick Recovery (12%) |
Elemental Bow (5) | Guidance (5) | Miser | Quick Recovery (14%) |
Noble Elven Bow (6) | Evasion (2) | Miser | Cheap Shot |
Akat Long Bow (7) | Guidance (4) | Evasion (2) | Miser |
Eminence Bow (8) | Guidance (4) | Miser | Cheap Shot |
Brass knuckles
What is written about “Fist Blade” is correct. Although the Fist Blade is the second best brass knuckle and has more damage than the Knuckle Duster, it does require a level 6 crystal, while the Knuckle Duster requires a level 8 soul crystal (in fact, according to the knowledge base, the Knuckle Duster has a higher damage; something may be confused here - approx.).Weapons (Crystal Level) | Red | Green | Blue |
Chakram (5) | Critical Drain (6HP) | Critical Poison (8%) | Risk Haste (12%) |
Knuckle Duster (8) | Risk Evasion (6) | Risk Haste (11%) | Haste (7%) |
Fist Blade (6) | Risk Evasion (6) | Risk Haste (10%) | Haste (7%) |
Great Pata (8) | Critical Drain (10HP) | Critical Poison (7%) | Risk Haste (10%) |
Spears
Weapons (Crystal Level) | Red | Green | Blue |
Body Slasher (5) | Critical Stun (18%) | Long Blow | Wide Blow |
Scythe (5) | Anger (17) | Critical Stun (18%) | Light |
Orcish Glaive (5) | Anger (17) | Critical Stun (18%) | Long Blow |
Bec De Corbin (6) | Critical Stun (17%) | Long Blow | Light |
Polaxe (6) | Critical Stun | Long Blow | Wide Blow |
Scorpio (7) | Anger (21) | Critical Stun (16%) | Long Blow |
Widow Maker (7) | Critical Stun (16%) | Long Blow | Wide Blow |
Orcish Poleaxe (8) | Critical Stun (15%) | Long Blow | Wide Blow |
Duals
Weapon | When Sharpened at +4 |
Crimson Sword*Elven Long Sword | Guidance |
Elven Sword*Elven Long Sword | Critical Damage (28) |
Sword of Revolution*Sword of Revolution | Health |
Sword of Revolution*Elven Long Sword | Focus (80) |
Elven Long Sword*Elven Long Sword | Haste (7%) |
Stormbringer*Stormbringer | Guidance (4) |
Stormbringer*Katana | Health |
Stormbringer*Raid Sword | Haste (5%) |
Stormbringer*Shamshir | Critical Damage (21) |
Stormbringer*Spirits Sword | Focus (50) |
Katana*Katana | Haste (6%) |
Katana*Raid Sword | Critical Damage (28) |
Katana*Spirits Sword | Guidance (4) |
Raid Sword*Raid Sword | Haste (6%) |
Shamshir*Katana | Critical Damage (28) |
Shamshir*Raid Sword | Focus (40) |
Shamshir*Shamshir | Guidance (4) |
Shamshir*Spirits Sword | Health |
Spirits Sword*Raid Sword | Focus (40) |
Spirits Sword*Spirits Sword | Health |
B Grade Weapons
Swords
Weapons (Crystal Level) | Red | Green | Blue |
Keshanberk (9) | Guidance (5) | Focus (68) | Back Blow (56) |
Sword of Valhalla (9) | Acumen | Magic Weakness | Magic Regeneration |
Sword of Damascus (10) | Focus (64) | Critical Damage (262) | Haste (6%) |
Two-handed weapons
Axes, hammers, clubs
Staves
Weapons (Crystal Level) | Red | Green | Blue |
Spirit's Staff (9) | Magic Regeneration (30%) | Magic Mental Shield (50%, effect 4) | Magic Hold (10%, effect 4) |
Staff of Evil Spirit (10) | Magic Focus (20%, effect 3) | Magic Bless Body (20%, effect 5) | Magic Poison (6%, effect 7) |
Daggers
In C4, Hell Knife received new list SA, it is now considered magical.
Weapons (Crystal Level) | Red | Green | Blue |
Hell Knife (9) | Focus (71) | Back Blow (86) | Might Mortal (40%) |
Hell Knife (9) | Magic Regeneration | Magic Mental Shield | Magic Weakness |
Chris (9) | Evasion (2) | Focus (71) | Back Blow (86) |
Demon Sword (10) | Critical Bleed (10%, effect 6) | Critical Poison (3%, effect 6) |
Might Mortal (40%) |
Bows
Brass knuckles
Spears
Duals
Weapon | When Sharpened at +4 |
Stormbringer*Caliburs | Guidance (6) |
Stormbringer*Sword of Limit | Critical Damage (45) |
Stormbringer*Sword of Delusion | Health |
Stormbringer*Sword of Nightmare | Focus (76) |
Stormbringer*Tsurugi | Haste (9%) |
Shamshir*Caliburs | Guidance (6) |
Shamshir*Sword of Limit | Critical Damage (40) |
Shamshir*Sword of Delusion | Health |
Shamshir*Sword of Nightmare | Focus (88) |
Shamshir*Tsurugi | Haste (8%) |
Katana*Caliburs | Guidance (6) |
Katana*Sword of Limit | Critical Damage (40) |
Katana*Sword of Delusion | Health |
Katana*Sword of Nightmare | Focus (88) |
Katana*Tsurugi | Haste (8%) |
Spirit Sword*Caliburs | Guidance (6) |
Spirit Sword*Sword of Limit | Critical Damage (40) |
Spirit Sword*Sword of Delusion | Health |
Spirit Sword*Sword of Nightmare | Focus (88) |
Spirit Sword*Tsurugi | Haste (8%) |
Raid Sword*Caliburs | Guidance (6) |
Raid Sword*Sword of Limit | Critical Damage (40) |
Raid Sword*Sword of Delusion | Health |
Raid Sword*Sword of Nightmare | Focus (88) |
Raid Sword*Tsurugi | Haste (8%) |
Stormbringer*Samurai Longsword | Guidance (5) |
Caliburs*Caliburs | Critical Damage (35) |
Caliburs*Sword of Limit | Health |
Caliburs*Sword of Delusion | Focus (75) |
Caliburs*Sword of Nightmare | Haste (7%) |
Caliburs*Tsurugi | Guidance (5) |
Sword of Limit*Sword of Limit | Critical Damage (35) |
Sword of Limit*Sword of Delusion | Health |
Sword of Limit*Sword of Nightmare | Focus (76) |
Sword of Limit*Tsurugi | Haste (7%) |
Sword of Delusion*Sword of Delusion | Guidance (5) |
Sword of Delusion*Sword of Nightmare | Critical Damage (35) |
Sword of Delusion*Tsurugi | Health |
Sword of Nightmare*Sword of Nightmare | Focus (76) |
Sword of Nightmare*Tsurugi | Haste (7%) |
Tsurugi*Tsurugi | Focus (76) |
Shamshir*Samurai Longsword | Guidance (4) |
Raid Sword*Samurai Longsword | Focus (65) |
Spirit Sword*Samurai Longsword | Health |
Katana*Samurai Longsword | Critical Damage (30) |
Caliburs*Samurai Longsword | Haste (7%) |
Sword of Limit*Samurai Longsword | Guidance (5) |
Sword of Delusion*Samurai Longsword | Critical Damage (35) |
Sword of Nightmare*Samurai Longsword | Health |
Tsurugi*Samurai Longsword | Focus (52) |
Samurai Longsword*Samurai Longsword | Haste (4%) |
A Grade Weapons
Swords
Weapons (Crystal Level) | Red | Green | Blue |
Elemental Sword (11) | Magic Power (153) | Magic Paralyze (5%) | Empower (30) |
Tallum Blade (11) | Critical Poison (10%, effect 7) | Haste (6%) | Anger (31) |
Sword of Miracles (12) | Magic Power (167) | Magic Silence (10%, effect 1) | Acumen |
Dark Legion (12) | Critical Damage (326) | Health | Risk Focus (130) |
Effect S.A., or Special Ability– Special Skill (or Ability). Each weapon has its own effects. The most common - effect Acumen for magic weapons (increasing casting speed), effect Focus for bows and daggers (increasing the chance of inflicting a critical hit), effect Health for swords on tanks (increasing the amount of HP) and Haste- for brass knuckles at Tirants. In any case, everyone chooses the effect for their weapon; I present only the most commonly used (in my humble opinion) options: CA type/weapon type/profession.
I will tell you about which weapon can get which effect later, in a whole series of articles on this topic, but now – for beginners, how and where to insert SA into your weapon.
Weapons of grade C and B are improved at the forge Town of Giran, y Blacksmith Pushkin. By purchasing a weapon and approaching it, you can find out what improvement options are available and what is required for them.
When talking to him, choose Bestow special ability on weapon (Apply special effects to weapons), then press View list and in the window that opens we see our weapons in three variations. By clicking once on the icon, we get a description of this SA effect, and below – what is required to obtain this effect:
In the screenshot, alas, the crystal itself is not visible (too lazy to load the game client of another server right now) - but to the right of Red Soul Crystal, you will have an icon of the crystal itself.
So, we found out what is needed to improve the weapon. All you have to do is get a crystal, buy Gemstones, prepare adena - and you can return to the blacksmith and find a new weapon with SA.
Crystals of levels 7-9 can be purchased at Luxor(Prestige Products Store, aka Luxury Shop), store for regular D and C crystals. Just in case, I’ll dwell on this point in more detail.
The location of the store is indicated on the city map (Alt+M):
We run to the store and talk to Trader Alexandria, select from the menu Buy groceries, click once on Soul Crystal, and look at what is required to purchase it:
I repeat - in this screenshot the red CAs are not visible, but they are there.
And so, in a conversation with the blacksmith, we learned that for SA (Special Ability) on Acumen V Homunkulus's Sword will be required Red Soul Crystal Level 7 In Luxor they learned that to purchase it you need 500 crystals of grade D, and 100 of grade C.
I don’t think there’s any need to tell you in detail where to get ordinary crystals (at the market, breaking something with a gnome, unsuccessfully sharpening a weapon, etc.).
Having purchased the Soul Crystal, we head to Groccery Store, and there Trader Helvetia (Grocer Helvetia) buy 306 Gemstone C (Gemstone Rank C).
Now you can return to the blacksmith, and repeating the conversation described above, get a new, improved weapon.
This example is suitable for all weapons of grade C and B. The only difference is in the number and grade of gems, color and level Soul Crystal and the number of adena for improvement.
With weapons of grade A and S, everything is a little more complicated, because... deals with such weapons only Blacksmith of Mammon (Mammon Blacksmith)(he is filming Seal on things, how to find it and other little things - I wrote in detail). Moreover, if Gemstone C and B, like Soul Crystal the required level, you can buy it in stores - but with levels A and S it’s a little more difficult. In general, the system is the same - get a Soul Crystal of the required level and color, gemstones of the required grade and in the required quantity, come to Mammon the Blacksmith - and get SA in your weapon.
For S80 and S84 weapons, CA is inserted from Master Ishuma (Ishuma) in the Air Harbor of Gludio.
About what S.A.-the effect you can get in your weapon, and what Soul Crystal this will require - I'll tell you later.
Special properties- a boost that can be added to a weapon to enhance the character’s basic combat performance.
See also:
General information
- Special properties can be added to weapons of rank C and higher.
- Special properties can be added, replaced, or removed. To add or replace a special property, you will need a Soul Crystal and gems, and to remove it, adena.
- The Special Properties obtained depend on the Soul Crystal used and the selected effect, see more details Effects of Soul Crystals.
- You can add a special property using the NPC Blacksmith, see for more details The process of adding a special property.
- Special properties can be added to modified, enchanted, or attribute-enhanced weapons. Adding, replacing, or removing a special ability will not change any of these buffs.
Soul Crystals
- There are 5 types of regular Soul Crystals: Cain's Soul Crystals, Mermeden's Soul Crystals, Leona's Soul Crystals, Pantheon's Soul Crystals and Leonel's Soul Crystals, and 1 special one: the Mysterious Soul Crystal.
- Regular Soul Crystals come in 1~8 levels. The higher the level of the Soul Crystal, the higher the level of the special property.
- A special Soul Crystal has no levels.
- All Soul Crystals have several effects; when adding a special property, you can only choose one.
- When installing two identical Soul Crystals into weapons of rank R ~ R110, you cannot select the effect that has already been selected for the other Crystal. For example, if 2 Crystals of the Soul of Cain are installed and the “Power” effect is selected for one, then when you select an effect for the other Crystal, “Power” will disappear from the list of possible effects.
- How many Soul Crystals you can add depends on the rank of the weapon:
- Weapons of ranks C ~ S80 can be equipped with 1 regular Soul Crystal and 1 special Soul Crystal.
- Weapons of ranks R ~ R110 can be equipped with 2 regular Soul Crystals and 1 special Soul Crystal.
- Soul Crystals can be added (adding Soul Crystals), replaced (replacing already installed Soul Crystals with new ones without compensating or returning previously installed Soul Crystals), or removed (removing installed Soul Crystals for later use).
- The price of the service for adding, extracting and removing a Soul Crystal depends only on the rank of the weapon and does not depend on the level of the Crystal.
- You can insert any Soul Crystal into a weapon; there are no restrictions on the rank of the weapon or the level of the Soul Crystal.
- Installation, replacement and removal are always successful.
How to get Soul Crystals
Production
- Ordinary Soul Crystals can be obtained as trophies for killing Raid Bosses. Ordinary Level 1 Soul Crystals can be obtained from raid bosses level 40 and above, Ordinary Level 8 Soul Crystals can be obtained from raid bosses level 104 and above.
- To obtain a special Soul Crystal, you need to collect it in the temporary zones of the Mysterious Tavern - 10 pcs. and exchange them for with Setlen in the Mysterious Tavern in Underground Kaynak. The item can also be obtained by winning it in Tarot Cards.
Synthesis
- Ordinary Level 1 ~ 6 Soul Crystals can be combined through synthesis to obtain higher level Soul Crystals.
- You can only synthesize two Soul Crystals of the same type and level, for example you can synthesize + , but not + or + .
- If the synthesis is unsuccessful, one of the Soul Crystals used for synthesis will disappear.
- If the synthesis is successful, a Soul Crystal of a higher level will be obtained, for example: + = .
Auction
At the Auction you can purchase ordinary Soul Crystals of levels 7 and 8. The auction takes place with the help of NPC Auction Manager Leah in Giran in front of the Luxury Goods shop every Tuesday (from 21:00 to 22:00) and Saturday (from 18:00 to 19:00).
See more details:
Process of adding a special property
- To add a special property, you will need a Soul Crystal, as well as a certain number of gems of a certain rank (depending on the rank of the weapon, see more details Cost of adding/replacing/removing a special property).
- Select the required weapon from the list and drag it into the weapon slot.
- Select the required Crystal and drag it to the left side into one of the cells and select an effect from the list.
- The "Registration" button becomes active if there is a sufficient number of Gems of the required rank in the inventory, but it is also necessary to select the effect of the Soul Crystal.
- The "Cancel" button cancels the selection of the Crystal.
- After clicking on the "Registration" button, the selected Soul Crystal and its effect will be displayed in the installation window. You can add more Soul Crystals by dragging the necessary Crystals, or finish the installation by clicking the "Insert" button.
- The "Insert" button opens the installation confirmation window; if you agree with the changes, click "Confirm", if you do not agree, click "Cancel".
Process of replacing a special property
- Contact the NPC Blacksmith in any city or village and select the dialogue line: “Add special properties to the weapon and use the crystal again.”
- Move the weapon in which you need to replace the Soul Crystal.
- Drag the required Soul Crystal from the right side of the window to the left side onto the Crystal that needs to be replaced. When replaced, the old Soul Crystal is destroyed and its effect disappears.
- In the confirmation window that appears, click “Confirm” if you agree with the replacement, or “Cancel” if you do not agree.
- Select the effect of the new Soul Crystal and click "Register".
- Click "Insert" if you are done replacing Crystals, or select and replace others if necessary.
- After clicking the "Insert" button, a replacement confirmation window appears.
- Click "Confirm" if you agree to the changes, or click "Cancel" to discard the current changes and return to the Crystal selection.
Process of removing a special property
- Contact the NPC Blacksmith in any city or village and select the dialogue line: “Remove special properties of weapons (retrieve Soul Crystal).”
- Select a weapon with Soul Crystals installed and place it in the appropriate slot.
- Click the "Extract" button opposite the Soul Crystal that needs to be extracted. When you remove a Soul Crystal, its effect will also be removed.
- In the confirmation window, click "Accept" if you agree with the changes, or "Cancel" if you do not agree.
- To remove a special property, you will need to pay a certain amount of adena, which depends on the rank of the weapon.
- When removing a special property, the removed Soul Crystal will be added to the character's inventory.
Cost of adding/replacing/removing a special property
Effects of Soul Crystals
Each of the Types of Soul Crystals makes it possible to give a weapon one of a set of special properties. Depending on the class and style of play, you can choose a special ability that best suits your character.
Ordinary Soul Crystals lvl 3. and above give an increase in damage in PvP +5%.
Type | Name | Option | Effect | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 |
---|---|---|---|---|---|---|---|---|---|---|---|
Regular Soul Crystals | Crystal of the Soul of Cain | Power | Phys. Atk. | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% |
Fury | Speed Atk. | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | ||
Focusing | Chance P. Crete. Atk. | 58 | 64 | 70 | 76 | 82 | 88 | 94 | 100 | ||
Death | P. Strength Crete. Atk. | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | ||
Hunter | Chance Crit. Atk. physical skills | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | ||
Fire | Power of Crit. Atk. physical skills | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | ||
Body | Max. HP | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | ||
Mermeden Soul Crystal | Inspiration | Mag. Atk. | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | |
Insight | Speed Mag. | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | ||
Savagery | Chance Mage. Crete. Atk. | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | ||
Mage | Strength M. Crete. Atk. | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | ||
Soul | Max. MP | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | ||
Leona's Soul Crystal | Speed Focusing | Speed Atk., chance P. Crete. Atk. | 5%, 26 | 5%, 29 | 6%, 32 | 6%, 34 | 7%, 37 | 7%, 40 | 8%, 42 | 8%, 45 | |
Speed Death | Speed Atk., Strength P. Crete. Atk. | 5%, 1% | 5%, 2% | 6%, 2% | 6%, 3% | 7%, 3% | 7%, 4% | 8%, 4% | 8%, 5% | ||
Speed Hunter | Speed Atk., Critical Chance. Atk. physical skills | 5%, 3% | 5%, 4% | 6%, 4% | 6%, 5% | 7%, 5% | 7%, 6% | 8%, 6% | 8%, 7% | ||
Speed Flame | Speed Atk., power crit. Atk. physical skills | 5%, 3% | 5%, 4% | 6%, 4% | 6%, 5% | 7%, 5% | 7%, 6% | 8%, 6% | 8%, 7% | ||
Speed Body | Speed Atk., Max. HP | 5%, 10% | 5%, 11% | 6%, 11% | 6%, 12% | 7%, 12% | 7%, 13% | 8%, 13% | 8%, 14% | ||
Crete. Death | Chance P. Crete. Atk., Strength P. Crete. Atk. | 26; 1% | 29; 2% | 32; 2% | 34; 3% | 37; 3% | 40; 4% | 42; 4% | 45; 5% | ||
Crete. Hunter | Chance P. Crete. Atk., Critical Chance. Atk. physical skills | 26; 3% | 29; 4% | 32; 4% | 34; 5% | 37; 5% | 40; 6% | 42; 6% | 45; 7% | ||
Crete. Flame | Chance P. Crete. Atk., power crit. Atk. physical skills | 26; 3% | 29; 4% | 32; 4% | 34; 5% | 37; 5% | 40; 6% | 42; 6% | 45; 7% | ||
Crete. Body | Chance P. Crete. Atk., Max. HP | 26; 10% | 29; 11% | 32; 11% | 34; 12% | 37; 12% | 40; 13% | 42; 13% | 45; 14% | ||
Pantheon Soul Crystal | Perceptive Savagery | Speed Mag.1, chance Mag. Crete. Atk. | 5%, 10% | 5%, 11% | 6%, 11% | 6%, 12% | 7%, 12% | 7%, 13% | 8%, 13% | 8%, 14% | |
Perceptive Mage | Speed M., strength M. Crete. Atk. | 5%, 1% | 5%, 2% | 6%, 2% | 6%, 3% | 7%, 3% | 7%, 4% | 8%, 4% | 8%, 5% | ||
Perceptive Soul | Speed Mag., Max. MP | 5%, 13% | 5%, 14% | 6%, 14% | 6%, 15% | 7%, 15% | 7%, 16% | 8%, 16% | 8%, 17% | ||
Wildness. Mage | Chance Mage. Crete. Atk., strength M. Crete. Atk. | 10%, 1% | 10%, 2% | 11%, 2% | 11%, 3% | 12%, 3% | 12%, 4% | 13%, 4% | 13%, 5% | ||
Wildness. Soul | Chance Mage. Crete. Atk., Max. MP | 10%, 13% | 10%, 14% | 11%, 14% | 11%, 15% | 12%, 15% | 12%, 16% | 13%, 16% | 13%, 17% | ||
Leonel's Soul Crystal | HP Insight | Max. HP, Speed Mag. | 10%, 5% | 11%, 5% | 11%, 6% | 12%, 6% | 12%, 7% | 13%, 7% | 13%, 8% | 14%, 8% | |
HP Wildness | Max. HP, chance M. Crete. Atk. | 10%, 10% | 11%, 10% | 11%, 11% | 12%, 11% | 12%, 12% | 13%, 12% | 13%, 13% | 14%, 13% | ||
HP Mage | Max. HP, strength M. Crete. Atk. | 10%, 1% | 11%, 2% | 11%, 3% | 12%, 3% | 12%, 4% | 13%, 4% | 13%, 5% | 14%, 5% | ||
HP Soul | Max. HP, Max MP | 10%, 13% | 11%, 13% | 11%, 14% | 12%, 14% | 12%, 15% | 13%, 15% | 13%, 16% | 14%, 16% | ||
MP Fury | Max. MP, Speed Atk. | 13%, 5% | 13%, 6% | 14%, 6% | 14%, 7% | 15%, 7% | 15%, 8% | 16%, 8% | 16%, 9% | ||
MP Focus | Max. MP, chance P. Crete. Atk. | 13%; 26 | 13%; 29 | 14%; 32 | 14%; 34 | 15%;37 | 15%; 40 | 16%; 42 | 16%; 45 | ||
MP Destruction | Max. MP, P. Strength Crete. Atk. | 13%, 1% | 13%, 2% | 14%, 2% | 14%, 3% | 15%, 3% | 15%, 4% | 16%, 4% | 16%, 5% | ||
MP Hunter | Max. MP, Critical Chance. Atk. physical skills | 13%, 3% | 13%, 4% | 14%, 4% | 14%, 5% | 15%, 5% | 15%, 6% | 16%, 6% | 16%, 7% | ||
MP Fire | Max. MP, crit power. Atk. physical skills | 13%, 3% | 13%, 4% | 14%, 4% | 14%, 5% | 15%, 5% | 15%, 6% | 16%, 6% | 16%, 7% | ||
Special | Shooting Range | Phys. Atk., damage in PvP/PvE |
+5%, +2% | ||||||||
Feo | Mag. Atk., damage in PvP/PvE |
+5%, +2% | |||||||||
Siegel | Max.HP, Damage taken in PvP/PvE |
+15%, -5% |
List of Soul Crystals
Item | Description |
---|---|
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. |
Item | Description |
---|---|
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. |
Item | Description |
---|---|
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. |
Item | Description |
---|---|
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. Using synthesis, you can increase the level of the crystal. | |