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Fallout 4 mod manager doesn't work. How to use Mod Manager

This Nexus Mod Manager program is designed for automatic installation mods in Skyrim, Skyrim SE and Fallout 4 and other games (for Windows 7, 8, 10, Vista), convenient storage, disabling unnecessary ones, etc. Program for English language, but everything is clear.

Attention:
1. The new version of HMM starting from 0.60.0 and higher requires .Net Framework 4.6 (If you do not use Windows 10, then you can download package .Net Framework 4.6)
2. When you start the NMM manager, if a window pops up with errors, then look at the first lines in the window, you will be shown incorrectly installed names of esp mods. in the launcher, arrange everything as they write to you and run NMM again, if there is a window with errors again, then continue to arrange the mods that are written in the window)

Update:0.70.8 (for Windows 7, 8, 10, Vista)
* NMM now correctly associates with file extensions even if no other program does.
* Fixed a bug when adding mods without authentication.
* Added manual backup authentication method.
* Fixed several icons (thanks to user Nubbie on Github)

Update:0.70.7 (for Windows 7, 8, 10, Vista)
* Improved SSO (don't know what it is) and fixed missing DLL related error.
* Fixed a crash where the mod could not be found.

Update:0.70.6 (for Windows 7, 8, 10, Vista)
* Fixed potential crash in GetFileListInfo and added helpful information in tracelog.
* Fixed missing mod links when searching for updates.
* Improvements in searching for fashion information.

Update:0.70.5 (for Windows 7, 8, 10, Vista)
WARNING: If you experience a crash on startup when updating NMM to the latest version 0.70.5 and complain about the absence/impossibility of starting any dll, just update NET.Framework to the latest version.
* Added support for the game Enderal standalone (thanks to user jbostrus on Github).
* Fixed a bug with the current game missing in the game change menu.
* Fixed Steam path search for some games (thanks to user jbostrus on Github).
* Fixed FluentNexus implementation causing an unexpected crash with empty API keys.

Update:0.70.3 (for Windows 7, 8, 10, Vista)
WARNING : latest versions NMMs are not fully code signed because our certificate has expired, so you will need to accept any warnings that Windows gives you.
IMPORTANT WARNING: before upgrading from the previous version 0.65.11 to 0.70.3 and higher, first uninstall the previous version via "Uninstall Programs" (just uninstall NMM, nothing else needs to be done) and install the new version, for me personally a new version This is the only way it started, initially I just updated without uninstalling, the program did not start and gave a bunch of errors.
* Added support for Nexus API and SSO.
* New program logo at launch (that's all for now, but we are also planning to update the user interface).
* Fixed loading mods for Skyrim SE and Fallout:NV.
* Fixed crashes when parsing incorrect modIds.
* Fixed crashes when adding mods from local disk.
* Fixed crashes related to parsing.
* Fixed missing/wrong behavior of startup commands.
* Fixed missing Game Tools option.
* Fixed some issues preventing NMM from running on Linux (thanks to user caseif on Github).
* Fixed a bug that prevented downloadIDs from being retrieved for some users.

Update:0.65.11 (for Windows 7, 8, 10, Vista)
* Added support for Appveyor (I don't know what it is)
* .ESL format files were not displayed/deleted in the list of plugins when activating/deactivating mods with .ESL files. Corrected. (thanks to user jbostrus on Github)

Update:0.65.10 (for Windows 7, 8, 10, Vista)
* Added new inset"OS Settings" in the Settings menu, which manages file associations and extensions (thanks to user squid-box on Github).
* Fixed startup error when checking filesystem compatibility with symbolic links (thanks to user squid-box on Github).
* Fixed an error related to the registry when opening the settings menu (thanks to user squid-box on Github).
* Various improvements related to the SevenZipSharp library. (thanks to user squid-box on Github).
* Fixed issues with mods installing crashing (thanks to user squid-box on Github).
* Fixed bug with damaged files skyrim.ccc. (thanks to user squid-box on Github).
* Added some unit tests to the source code (thanks to user squid-box on Github).

Update:0.65.9 (for Windows 7, 8, 10, Vista)
* The settings menu will now correctly report whether NXM URLs and mod file types are associated with NMM. (thanks to user squid-box on Github)
* Fixed login form accepting addresses Email. (thanks to user squid-box on Github)
* Fixed security exception when running c# installation scripts. (thanks to user ousnius on Github)
* Further adjustments and cleanup of the source code have been made. (thanks to user squid-box on Github)
* Restored some lost fixes for LOOT and plugin sorting. (thanks to user squid-box on Github)
* Fixed the problem with the inability to sort mods when plugins with .ESL files were present in the list, now the arrows for moving plugins work.

Update:0.65.8 (for Windows 7, 8, 10, Vista)
* Source code cleaned up (thanks to user squid-box on Github)
* Fixed a crash when downloading a program update directly from Github (thanks to user squid-box on Github)
* Fixed a bug related to a locked configuration file (thanks to user squid-box on Github)
* Fixed a bug when reading the MultiHdInstall setting from the configuration file (thanks to user dyslexicanaboko on Github)

Update:0.65.7 (for Windows 7, 8, 10, Vista)
* Added "rudimentary" support for Skyrim VR (you'll need to set it as the default game mode for NMM). (thanks to user squid-box on Github)
* Added "rudimentary" support for Fallout 4 VR (you'll need to set it as the default game mode for NMM). (thanks to user squid-box on Github)
* Improved error handling. (thanks to user squid-box on Github)
* Fixed a bug with a crash when there is no executable Fallout file 4. (thanks to user squid-box on Github)
* Added support for FNVEdit in Fallout NV game mode. (thanks to user squid-box on Github)
* Registry related errors have been fixed. (thanks to user dyslexicanaboko on Github)
* Fixed crash when there are no script types or game mode, improved Feedback. (thanks to user dyslexicanaboko on Github)

Update:0.65.6 (for Windows 7, 8, 10, Vista)
* New NMM manager releases will now only be pulled from the GitHub service (thanks to user neoh4x0r on Github)
* Code fixed and changed to improve compatibility with Linux and Wine (thanks to user neoh4x0r on Github)
* Fixed a problem when launching LOOT for Skyrim SE through the NMM manager (thanks to user squid-box on Github)
* Fixed a crash when creating a tracelog file and supposedly missing .NET Framework 4.5 installed (thanks to user squid-box on Github)
* Fixed an error when trying to save a configuration file that is already open (thanks to user squid-box on Github)

Update:0.65.5 (for Windows 7, 8, 10, Vista)
- Added launch options for LOOT for supported games (thanks to user squid-box on Github)
- Fixed issue with invalid characters in file paths (thanks to user kkriisgaard on Github)
- Updated libraries.DLL 7z archives (thanks to user squid-box on Github)
- Fixed problem with unsupported file systems during game detection (thanks to user squid-box on Github)
- Additional tracing for plugins.txt related issues (thanks to user squid-box on Github)
- Additional tracing for Fallout 4 game detection issues (thanks to user squid-box on Github)
- Added a hint when the program configuration file is damaged (thanks to user squid-box on Github)

Change log:
- List of all changes previous versions read the readme in the archive.

How to enable installation of mods for Fallout 4:
1. Download and install NMM
2. When you first start the program, it will detect the game, mark Fallout 4 with a green checkmark, if you already have NMM installed and you are just updating the NMM version, then when you launch NMM from the desktop, in the game selection window, click scan the system for the game (Rascan Installed Games) , NMM will detect Fallout 4 and also mark it with a green checkmark, then when installing NMM there will be a window indicating the storage paths for mod archives, select at your discretion.

In version NMM 0.65.X, the program itself will configure everything in the .ini files, or at least it should do so, judging by the changes in update 0.65.X

1. Go along the path "My Documents/My Games/Fallout 4". There will be several .ini files in this folder
2. Open the Fallout4Prefs.ini file and look for the line. Directly below it there should be a line: (if not, then add)


bEnableFileSelection = 1


bInvalidateOlderFiles=1
sResourceDataDirsFinal=

How to attach F4SE to NMM manager:
1. Download and install
2. Open NMM manager and open the settings menu (gear icon in the top bar)
3. In the settings window, click on the Fallout 4 tab
4. In the Fallout 4 tab, find the "Custom Launch Command" section and the "Command:" text field and enter: f4se_loader
5. Click OK to close the settings window
6. Enable mods again in the Plugins list (you won't need to do this every time)
7. Click on the "Launch Fallout 4" menu located at the top of the NMM manager
8. From the drop-down list, select "Launch Custom Fallout4" or "Launch F4SE"
9. Fallout 4 will launch immediately with all active mods enabled. Use this button now to run Fallout 4 via F4SE
10. (Optional) Remove the Fallout 4 shortcut from your desktop. If you open the official launcher, .ESP files will be disabled and this will be reflected in the NMM. If you do not open the official launcher, your .ESP files will remain active as they were before the update.

More detailed description mod installation options

This program is a very simple modification manager, however, it has decent functionality at the moment.
Using it, you can manage esp files, as well as install resource modifications, for example, retextures, audio - or any others.

Required for operation Net Framework

Usage:

Using the "install" button, select esp or the archive with the modification, then follow the program's suggestions. Mods can not only be installed, but also removed, which, given the number of new mods for Fallout 4, is a very necessary feature.

Functions

When you close the modification manager or launch the game through it, it installs on the filesplugings.txt and DLCList.txt read-only setting.

Mod Solver
Select the files in this window (you can drag and drop), make sure the structure is correct, and then install.
In your Fallout 4 Data folder there will be a folder called "Mods" which will contain some txt files. Do not delete it, it is needed for the program to work.


Installing mods

When you click "install" you can add zip file or 7z.
It should be able to add other archives since it uses 7z for decompression


1.0.30
- Possibly fixed threading issues
- Fixed an error when installing bsa / ba2 archives

1.0.29
- Hotfix - possible crash after installing the mod

1.0.28
- Checks the password and gives an error if it is incorrect
- The manager now works without the correct Nexus account and does not ask about it
- The position and size of the main window is preserved
- Sorting of mods is preserved
- Option to skip the question about deleting downloads after installation
- Implemented a handler for processing delete commands
- The list of mods should now always be updated after installing the mod
- Added categories of mods from the Nexus.

1.0.27
- Fix - installation of the mod from a file has been fixed

1.0.26
Fixes
- Fixed problems with deleting downloads from the list
- Various interface improvements

1.0.25
- Fixed bugs in Mod Solver
- Fix Mod button now works correctly
- The "Help" button now works correctly
- Fallout4.esm can no longer be disabled in the mod list
- Downloads are removed from the list if you answer “yes” to the offer to remove them
- "Update" button in the list of mods
- Mod Solver: information about mods, highlighting of recognized files and folders
- Option to launch F4SE if installed
- Changed the login label to "Nexus Login"

1.0,24:
- Now works with Nexus
- A fair amount of code has been rewritten

1.0.23
-Changed the logic for installing mods
-Bugfixes
-Activation/deactivation of mods
-Select files in Mod solver during installation

1.0.20:
-Minor changes

1.0.19:
-Added selection of installation directory (you yourself know who this is for)
-Added selection of options
-Redesigned main window-
-Fixes

1.0.16:
-Added support for BSA, BA2 and esm
-Various minor fixes

1.0.11
-Preventing various potential problems.

1.0.10
-Minor improvements

1.0.9
-Hotfixes and bug fixes

1.0.5
- Mod Solver - updated
- Improved backup functions

1.0.4
-- Mod Solver > fixed a major issue with some mods. The unpacking process has been rewritten - now it is much faster.
- Added a question when deleting a mod
- Added meshes, programs, materials, lodsettings, vis, misc, scripts, shadersfx folders to the sResourceDataDirsFinal line.
- Added a checking mechanism to prevent errors.

1.0.3
- Updater hotfix when Nexus is unavailable

1.0.2
- Mod Solver - updated > added structure check (support for audio, textures, interface, music and esp files)
- Mod Solver - fixed a bug with duplicate folder names
- Implemented update checking
- Implemented simple system backups (only one level; no multiple backups of the same file)
- Change filters when viewing mods (all files and compressed files)
- Files in archives can now be opened directly using the modification manager.

Description:

This program is designed to automatically install mods in Fallout 4, Skyrim, Oblivion, Fallout 3, New Vegas, Dark Souls and other games, their convenient storage, disabling unnecessary ones, etc. The program is in English, but is still easy to use.

Program features:

Select, download and install plugins from skyrim.nexusmods.com;

Select and install mods from your hard drive;

Automatically track and update installed mods, at skyrim.nexusmods.com;

Manual sorting of installed mods;

Correct removal of installed mods;

Archive Invalidation support;

Start the game.

User Profiles

Latest updates:

0.63.1

Various fixes and improvements

0.61.23:
Many small fixes and improvements

0.61.13:

1. Support for new games
2. Lots of fixes
3. I apologize for the long update :)

0.61.6:
1. Added support for Dragon's Dogma
2. Fixed an issue where unzipped game files overwritten by mods were lost when changing profiles.
3. Fixed a crash when clicking on an empty element in the profile menu.
4. Fixed a crash when adding an element in the mod installation.
5. Fixed the displayed title of Fallout 4.
6. Fixed an issue due to which some mods were not installed correctly on The Witcher 3 and Starbound.
7. Fixed an issue with some Witcher 3 mods that were marked as "not supported".
8. Added a new check to quickly detect game folders in the Steam folder.

0.61.5:
Bugfix: Fixed an issue with Fallout 4 categories.
Bugfix: Reworked context menu to control mods.
Bugfix: Improved source code and updated to work with .Net Framework 4.6.

0.61.4:
Bugfix: Added launch via F4SE.
Bugfix: Changed notification about ini
Bugfix: Fixed an issue due to which NMM could uncheck the "read-only" checkbox when starting the game
Bugfix: Fixed installation of .mp3 and .bgsm files in MultiHD mode.
Bugfix: Fixed a crash when using the "Delete from all profiles" function

0.61.3:
Not yet.

Hotfix 0.61.2:
NMM will provide a more detailed hint if it fails to check the Fallout4 ini, and no longer prevents the mod from being installed
Corrected - incorrect installation.bsa files for Skyrim in multiHD mode
Fixed - incorrect installation of .mp3 files
Fixed - saving a link to a mod when disabling the mod
Fixed - crash when trying to change the profile while plugin masters were being checked

Hotfix 0.61.1:
Fixed a bug with restoring overwritten files
Fixed a bug with installers failing to check certain dependencies during installation.

Version 0-61-0

Support for Fallout 4 modifications
Plugins that do not have a master will be highlighted in red in the list
Updated features will be shown in a pop-up window
Fixed crash when changing profile

Attention!

To use the program, starting from version 0.50.0, you need .Net Framework 4.5

Installation:

The archive contains two versions, for WIN XP and for WIN Vista, 7, 8, select the desired version.

1. Launch

2. Install

3. Launch Nexus Mod Manager

4. Select the game we are using (in our case, Skyrim)

5. Select the folder with the game

6. Register here: http://www.skyrimnexus.com/ and enter your login and password information. That's all.

7. To register, you must have an account mailbox on Google.com and it should look like this [email protected]

Other mailboxes like mail.ru and yandex.ru Nexus registers every other time!

8. You don’t have to register with Google and Nexus, just when the NMM program starts and asks you to confirm your login and password, click on the “Offline” button in this window and NMM will start.



Usage:

Adding mods:

Select the "Mods" tab.

On the left, click "Add Mod from file" (select an archive with a mod), or "Add Mod from url" (enter a link with a mod).

The selected mod appears in the list.

Select a mod from the list and on the left click “Activated the selected mod” and you’re done.

Disabling the mod:

Select from the list of mods, and on the left click "Diactivates the selected mod".

To connect to Nexus Mod Manager, registration on

Many gamers are now playing Fallout 4, and some have already completed the game and are looking for mods to change the environment or replay it. Luckily, the modding community Nexusmods has added popular app Nexus Mod Manager supports modifications for the game Fallout 4.

In this guide we will answer three questions:

1. Installation and configuration of Nexus Mod Manager;
2. Enabling support for mods in Fallout 4;
3. Installing the mod.

Today, there are two ways to install mods in Fallout 4: install using the Nexus Mod Manager utility or manually (if you need to talk about it, write in the comments). The first method is convenient and simple, although it requires installing a utility, but the second is inconvenient because you need to copy files manually, and some mods also have their own installation features.

A huge advantage of the NMM program is that you do not have to download each mod for Fallout 4 separately, and then manually copy the files to the game directory, setting up the configuration files. This can not only replace necessary files and the game will stop starting, but it is also inconvenient and often incomprehensible.

In addition, the game currently does not have official support for custom modifications - the official application for creating them from Bethesda will appear only in the spring of 2016. At the moment, the nexusmod community is the largest repository of mods for Fallout 4, and the NMM application allows you to install them from the site in two clicks. In addition, the authors constantly release new versions, correcting errors found by players, and screenshots for each mod clearly show what you will get by installing it.

With Nexus Mod Manager, the installation will look like this: you select the desired modification, and the program itself downloads and installs it in a couple of clicks. It is very comfortable!

Installing and Configuring Nexus Mod Manager

To download the utility and then install mods, you need to go to nexusmods.com and register. Registration is not difficult, but without it it is impossible to use the application.

When registering, you will be asked to sign up for a premium account, which allows you to download games for more than high speed. This is not necessary, because there are very few really large mods. And paying money is not part of our plans, so we ignore it. To do this, you do not need to tick the boxes, but simply click at the bottom of the page “Create Account”:

To complete registration, you need to activate your newly created account. This is done using the link that will be sent to you by email after registration.

Now log in to the site, download and install the Nexus Mod Manager program. She supports operating Windows systems XP, Vista, 7, 8, 10. Download link: http://www.nexusmods.com/games/mods/modmanager/

When you first launch the program, it will scan your computer for supported games. Once the scan is complete, you can uncheck the boxes next to those games for which you do not plan to install mods. We'll leave Fallout 4.

Next, select the folder in which the program will store the mods. You will select the desired modification on the nexusmod website, and the program itself will download it and install it in the selected folder. You can leave everything as default.

After completing the settings, the main NMM window will open:

Click on the red figure in the lower left corner and enter in the window that appears the data with which you registered on the website nexusmods.com. The program is ready to use.

Enabling mod support in Fallout 4

Since the game does not yet have official support for mods, the developers have hidden the mechanism for supporting them from users, even though it is already ready and built into the game. To enable it, you need to make changes to the Fallout4Prefs.ini and Fallout4.ini or Fallout4Custom.ini files, which are located in /My Documents/My Games/Fallout4 (the folders may be named slightly differently, depending on the operating system you are using).

Open the Fallout4Prefs.ini file and find the category in it. Add the following line below this line:
bEnableFileSelection=1
Save your changes and close the file.

If you are playing on a version of the game lower than 1.2, open the Fallout4.ini file and find the following text in it:

sResourceDataDirsFinal=STRINGS\

Replace it with this:

sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\

Save your changes and close the file.

If you have patch 1.2 or higher installed, then it is not necessary to make changes to Fallout4.ini, but you must change Fallout4Custom.ini.

Open Fallout4Custom.ini and add the following lines to it:


bInvalidateOlderFiles=1
sResourceDataDirsFinal=

That's it, now the game is completely ready to install mods. Despite the apparent complexity, it is simple, and you only have to do it once. But mods can now be installed in a couple of clicks.

Installing the mod

As we said above, the Nexus Mod Manager website has a huge number of mods for Fallout 4. At the time of publication of this article, there are already more than 6,000 of them. Go to the appropriate page and choose any one you like. All mod descriptions are in English, and if you have language difficulties, then go to our website - there are interesting mods with descriptions in Russian. There are not many of them yet, but we are working on it. From our website, download links still lead to nexusmods.com so that you can always install the latest version of the modification.

For each modification of Fallout 4 on nexusmods.com there are screenshots that clearly show what will change in the game after installing this or that mod. So knowledge of English is not necessary at all, especially since below is given detailed instructions what buttons to press and what to do to install.

Considering the somewhat technical dullness of this article, we’ll talk about the installation using the example of a modification that emphasizes the femininity of the main character of the game, dressing her in rather attractive clothes. You can also dress any settler in these clothes. Here is the link: http://www.nexusmods.com/fallout4/mods/7898/.

On the page with the mod, only the three left menu tabs are of interest to us: DESC, FILES, IMAGES.

As you might guess, the first paragraph contains a description of the mod, the second contains files for downloading, and in the third you can see screenshots.

On the FILES tab, click the green “DOWNLOAD WITH MANAGER” button to download the mod. There are usually several versions of a modification presented on the download page, but you need to choose the latest one (just look at the release date). Or select "download manually" to download the mod manually. Then you definitely need to study the “DESC” tab to find out how to install it.

When you click “DOWNLOAD WITH MANAGER” the manager program must be open. Nexus Mod Manager will begin downloading files, after which you will see this mod in the program interface.

The program is designed to automatically install mods in Skyrim and Fallout 4 and other games, conveniently store them, disable unnecessary mods, etc. The program is in English, but everything is clear.
Important!!! When you launch the NMM manager, if a window pops up with errors, then look at the first lines in the window, you will be shown incorrectly installed names of esp mods. in the launcher, arrange everything as they write to you and run NMM again, if there is a window with errors again, then continue to arrange the mods that are written in the window)
Update: 0.61.0 (for Windows 7,8,10,Vista) - For Windows 7,8,10,Vista1. New feature: Added support for modding for Fallout 4. After installing the updated NMM, after launching NMM, in the window, select the option to scan games so that NMM finds Fallout game 4 on your computer, then everything is as usual. IMPORTANT!!! In the file - In the Fallout4Prefs.ini file in the section, add the line bEnableFileSelection=1 and save the document - In the Fallout4.ini file, find the line sResourceDataDirsFinal=STRINGS\ and add some tags, it should look like this: sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\ - Save the document and then install mods through NMM manager2. New feature: plugins that are missing their master files will appear in red on the modules tab. Plugins whose master files are disabled will be shown as orange (the plugin description will also provide notice of these problems).3. New Feature: Update notes will be shown in update popup.4. Bugfix: Fixed crash when switching profiles.5. Fix: HMM will now ask the user if they really want to enable or disable all plugins when clicking a button on the modules tab. - The version has not been updated for Windows XP
IMPORTANT!!! The new version of NMM from 0.60.x onwards includes profiles for mods, which is a great feature of the new version that allows you to have several different mod installations without having to constantly install and uninstall your mod collections. However, in order to make things work, this new version of NMM will make some major changes to the way it installs and make the use of mods on your hard drive. As a result, NMM Manager will uninstall and then re-attempt to reinstall your mods as they were before. It will take a little work for the manager to get your settings working properly again. If you're in a hurry and just want to play games without hasty installation, now is not the time to best time to install this version of NMM. If you have 5 minutes, then now is the time to install this version of NMM and use the new functionality this version
How to install? 1. Install Nexus mod manager 0.61.0 3. Launch Nexus Mod Manager 4. Select the game you are using (there will be several games, check the Fallout4 box) 5. Select the folder with the game (the program should automatically detect the folder with the game and find it)
How to add a mod: - Select the "Mods" tab - On the left click "Add Mod from file" (selecting an archive with a mod) - The selected mod appears in the list - Select a mod from the list and on the left click "Activated the selected mod" or double-click on line with the mod - Everything is ready, the mod is installed in the game
How to disable a mod: - Select from the list of mods, and on the left click "Diactivates the selected mod" or double-click on the line with the mod
We use it)



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